Catze Labs, a team specializing in blockchain games and NFT projects, has won multiple hackathons held by prominent blockchain companies such as Coinbase, Aptos, BnB Chain, and Klaytn.
The team's key to success is its alignment with the market's needs and leveraging the strengths of multiple chains.
Winning hackathons is critical for securing a place in the blockchain ecosystem, as it allows projects to be onboarded onto Layer 1 chains, increasing the number of transactions and active wallets.
Layer 1 members are paying attention to Generation Z, who are just starting to develop, to expand and maintain the ecosystem.
#Catze ecosystem
Catze Labs is involved in several hackathons and is developing blockchain games as its primary focus, with Cyber Galz, Yooldo, and TroublePunk making up the Catze Labs ecosystem.
The team crosses the developer's primary language to create sustainable development projects.
YOOLDO is a game platform that makes user onboarding quick and easy.
A play-to-earn (P2E) game platform induces web 2.0 game users to transition naturally to web 3.0. The team focuses on expanding the ecosystem without receiving fees.
Catze Labs aims to create sustainable development projects, and its success in hackathons and the blockchain ecosystem proves its potential for achieving this goal.
#Trouble Punk
Regarding Trouble Punk, it conducted a closed beta test in the second and third quarters of last year and is to launch officially in April or May.
Trouble Punk is a PnE (Play and Earn) game and is one of the Hyperplay launch titles, a web 3.0 native game launcher owned by Metamask.
It also conducted an offline play test at ethDenver. It achieved a re-participation rate of 50 percent based on participants in the first closed beta test, with an average retention rate of 45 percent.
Catze Labs is putting much effort into game quality, and Trouble Punk has won the Best Graphic Award at the Unity Korea Awards.
The team focuses on blockchain games because blockchain games and P2E will gradually separate.
Many projects unrelated to P2E will arise to resolve the existing game industry's difficulties and pursue only the benefits of blockchain.
Existing game users distrusted the probabilities obtained from items and raffles released by game companies but needed help to confirm them.